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u4gm How To Climb The Black Ops 7 Zombies Event Ladder Guide
Heute - 08:44
Heute - 08:44
Season 1 of Call of Duty: Black Ops 7 landed on 4 December and, on paper, it should’ve been a fun fresh start. Instead, a lot of Zombies players are already pretty annoyed, because it feels like the devs dragged one of the worst ideas from BO6 straight into this game. The new leaderboard event leans hard into that “play all day or miss out” vibe, so if you have work, school or just a busy week, you very quickly feel pushed out of the race, even if you have a [Link nur für registrierte Nutzer sichtbar] setup or a solid squad behind you.
The in‑game description sounds simple: you earn rewards when the event ends based on your final leaderboard spot. That line is where it all goes sideways. It is not “hit this goal and you get X,” it is “do more than everyone else,” which really just turns into a contest about who can stay online the longest. People on Reddit have already started calling it an event that “rewards the unemployed,” and while that is harsh, you get why they are saying it once you see how it scores your time.
When you dig into the numbers, it is pretty clear who this is built for. You get 1 point for a basic zombie kill, 50 points for finishing a T.E.D.D task, 100 for disabling OSCAR, and a huge 5,000 points for completing the main quest. On its own that kind of spread looks fine, but most players know what is going to happen. The sweats who can no‑life the mode will just chain the main quest over and over for 10 or 12 hours a day. If you are the type who logs on after work, runs a couple of quests, then has to log off, you are basically just watching your place on the board slide down for something you cannot change.
This is where the frustration really kicks in. You jump on after a long shift, maybe you have an hour before bed, and you can tell almost instantly you are not catching up to people who started at 10am and are still going. It does not matter if you are actually better at Zombies or know the map inside out. The system is not checking skill, it is checking who can keep the game running the longest. After a few nights of that, it starts to feel less like a game and more like a second job, where you are clocking in just so you do not fall too far behind on some temporary reward track.
A lot of players are not asking for the event to be easy, they just want it to respect their time a bit more. Stuff like personal milestones, caps on how many points you can earn per day, or rewards that unlock at fixed tiers would all let busy players stay in the mix without living in the game. Right now, the message lands more like “either you grind non‑stop or you accept that you are stuck with basic rewards,” and that is a rough sell for anyone balancing real‑life responsibilities. If the devs want people to stick with Zombies all season, they might need to shift away from pure time‑based leaderboards and towards systems that let different kinds of players feel like they are getting something meaningful out of each session, whether they are pushing the main quest, messing around with friends, or even hopping into a [Link nur für registrierte Nutzer sichtbar] style match to warm up.
The in‑game description sounds simple: you earn rewards when the event ends based on your final leaderboard spot. That line is where it all goes sideways. It is not “hit this goal and you get X,” it is “do more than everyone else,” which really just turns into a contest about who can stay online the longest. People on Reddit have already started calling it an event that “rewards the unemployed,” and while that is harsh, you get why they are saying it once you see how it scores your time.
When you dig into the numbers, it is pretty clear who this is built for. You get 1 point for a basic zombie kill, 50 points for finishing a T.E.D.D task, 100 for disabling OSCAR, and a huge 5,000 points for completing the main quest. On its own that kind of spread looks fine, but most players know what is going to happen. The sweats who can no‑life the mode will just chain the main quest over and over for 10 or 12 hours a day. If you are the type who logs on after work, runs a couple of quests, then has to log off, you are basically just watching your place on the board slide down for something you cannot change.
This is where the frustration really kicks in. You jump on after a long shift, maybe you have an hour before bed, and you can tell almost instantly you are not catching up to people who started at 10am and are still going. It does not matter if you are actually better at Zombies or know the map inside out. The system is not checking skill, it is checking who can keep the game running the longest. After a few nights of that, it starts to feel less like a game and more like a second job, where you are clocking in just so you do not fall too far behind on some temporary reward track.
A lot of players are not asking for the event to be easy, they just want it to respect their time a bit more. Stuff like personal milestones, caps on how many points you can earn per day, or rewards that unlock at fixed tiers would all let busy players stay in the mix without living in the game. Right now, the message lands more like “either you grind non‑stop or you accept that you are stuck with basic rewards,” and that is a rough sell for anyone balancing real‑life responsibilities. If the devs want people to stick with Zombies all season, they might need to shift away from pure time‑based leaderboards and towards systems that let different kinds of players feel like they are getting something meaningful out of each session, whether they are pushing the main quest, messing around with friends, or even hopping into a [Link nur für registrierte Nutzer sichtbar] style match to warm up.




